Tsukuyumi: Full Moon Down (KS ed.)

130.00 250.00 

  • Players: 2-4
  • Playtime: 90-120 min
  • Age: 14+

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The world has changed – and with it also the living beings who fight for their survival. Whether human survivors, mutated animal races or human-machine hybrids – every faction wants to seize control, in order to finally confront its greatest enemy after the great battle: The white dragon TSUKUYUMI.

Slowly but steadily, the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents, mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a “kami” (a Japanese God of old) – the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves of their godly creators. TSUKUYUMI’S time for revenge has finally come…

In the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination.

TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield.

Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life.

Before the game begins, each player chooses one of the many factions and becomes familiar with their units and abilities. Not only the style of play, but also the game as a whole can be influenced by the choice of factions: Strategies, goals, missions and victory conditions are all defined by the asymmetric factions competing against each other to achieve world domination.

Each round consists of the following phases:

  1. White Phase: Players use the white action card they chose to emphasize their strategy.
  2. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card.
  3. Green Phase: New units are generated and resources collected.
  4. Red Phase: Units are moved, adversarial areas and units may be attacked. Onis are placed, moved, and used for attacks.The player who gains the most Victory Points wins the game. Victory

The goal is to earn the most victory points. Victory points can mainly be earned by conquering areas and fulfilling goals, as well as by successfully completing the specific faction mission. The game ends after a fixed number of rounds. The usual number of rounds is three or four.

Additional information


Grey Fox Games


2, 3, 4


Felix Mertikat


Area Control / Area Influence, Campaign / Battle Card Driven, Card Drafting, Modular Board, Variable Player Powers


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