KeyForge: Worlds Collide – Premium Box

The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fight for the Crucible’s vaults as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master!

For those ready to take their battles on the Crucible to the next level, the Worlds Collide Premium Box offers everything you need to keep your valued KeyForge components safe and organized. Complete with two unique Worlds Collide Archon Decks, five tuckboxes designed for sleeved decks, a chain dial, a collection of tokens and a box to house them, and vibrant stickers to display your pride for any of the nine KeyForge Houses, you’ll be ready to jump into the Crucible with style!

KeyForge: Worlds Collide – Deluxe Archon Deck

The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fight for the Crucible’s vaults as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master!

If you are ready to join the fray, the KeyForge: Worlds Collide Deluxe Archon Deck is the perfect first step for your exploration of the Crucible. This deluxe box provides you with all the tools one player needs to either begin or expand their adventures on the Crucible, including one unique KeyForge: Worlds Collide Archon Deck, a Quickstart Rulebook, a chain tracker, three keys, and all the tokens required to begin your cosmic clashes!

KeyForge: Worlds Collide Two-player Starter Set

The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master!

The KeyForge: Worlds Collide Two-Player Starter Set provides you with all the tools you need to either begin or expand your adventures on the Crucible, including two unique Worlds Collide Archon Decks, a Quickstart Rulebook, two poster playmats, and all the keys, tokens, and chain trackers you and your opponent need to start playing!

KeyForge: Worlds Collide – Archon Deck

The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master!

The KeyForge: Worlds Collide Two-Player Starter Set is only the first step of your new exploration on the Crucible. As you continue to explore the endlessly evolving planet and get to know the new beings you find there, you can expand your arsenal with Worlds Collide Archon Decks. Each unique deck offers a full play experience without the need of deckbuilding or boosters. Filled with strategic potential, every Worlds Collide Archon Deck has its own unique name, Archon design, and distinct mix of cards just waiting for you to discover the synergies and power within. Worlds Collide Archon Decks are equally matched against Archon Decks from other ages of KeyForge. All you have to do is pick up a deck and let your battles begin!

KeyForge: Call of the Archons – Archon Deck

KeyForge: Call of the Archons – Archon Deck consists of a single unique deck created from cards in the Call of the Archons set, the first set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

KeyForge: Age of Ascension – Archon Deck

KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

KeyForge: Age of Ascension

Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! This continuation of the world’s first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards, creating an entirely new collection of Archon Decks for you to discover, explore, and master!

The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible, featuring two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers you and your chosen opponent need to start playing!

In more detail, KeyForge is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy’s forces, and forge enough keys to unlock the Crucible’s Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare “Sanctum” at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.

Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.

Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won’t move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you’ll forge a key and move one step closer to victory. The first to forge three keys wins!